File No. 009 / Trading Floor

Growth Wars.

Same idea as the old trading games, minus the illegal part. Start small: three channels, three things to trade. Buy cheap, sell high, and more of the map opens up once you've proven you can handle it.

Twenty days. Green means cheap. Red means sell it.

Start Cash$2,000
Start Debt$5,500
Days20
01Trade
How to play
Day1 / 20
Cash$2,000
Debt$5,500
Storage0 / 100
Best Score: $0
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Prices just came in. Green is cheap, red is worth selling.
Travel To

Green prices are cheap, buy there. Red prices are high, sell there. Everything you're holding gets counted at close of day 20. More channels and goods unlock around day 6.

If you can out-trade an algorithm...

Imagine what you could do with an actual GTM strategy behind you. Let's talk.